WELCOME TO QUICK NOTES 10

ERRATA

*Hc and –z ARE cumulative.  Check it our people! Thanx Michael for the evaluation and input, and for the great cost analysis of the Fusion Rooms.

*Dc is not allowed for players, nor are ANY 3-space point defense systems. These are Crucian technology, people.

*Anyone who read “Path of the Fury” and would like to help me design the SLAM from said book, let me know. BTW, this is NOT for our campaign, people.

*TK notes:

Outpost            1

Colony 1

Settlement            1                      *Numbers of TK needed for bonus

Small                3

Medium            6

Large               9

V. Large            12

*The graser IS double fire. The Sg is NOT.

*SCIENCE STATION:

TL1

100hs

Code: SciStn                                                                *Thanx Todd Kes

Cost: 5,000

Max 1 per world

Needs a Medium pop to ‘work’

Benefit: Adds a +3 to die rolls for the project assigned to that

SciStn. One project per station.

*Important note for Fusion Room One. It must be placed in the middle of the engine rooms (ie  (III) (III) Fur1 (III) (III). Ignore ‘middle of the ship’ for this Fusion Room.

*I would like our group to look over and comment on this little tech tidbit Todd Kes sent me. I believe it is too powerful for a ship-to-ship weapon, but used as an anti-fighter weapon it has great potential.

System                         TL                    Cost                 Space               Notes

G                                 ind                    20                    3                      standard G

Gx                                TL1                  15+5x              3                      (1)

Gax                              TL5                  20+5x              3 or 5?             (2)

A G with a rate of fire equal to x

Fires gm at a rate of 2x

Other notes: x may NOT exceed TL, Gx and Gax “jam” in multifire mode when a 1 is rolled(jams are cleared by damage control with a +2 modifier). If the jam is not cleared GM ha exploded in the launcher. Gx and Gax may use AM for triple cost.

Damon’s note: I would like this sytem to only be able to damage fighters. AM-equipped gm could damage ships for one or two points of damage. Comments please.

*A new tech for you people. I envision this as an assault transport capable of landing PCFs . They are called the Assault Transport, Small(ats). Thank you Todd Kes for developing them!

ASSAULT TRANSPORT, SMALL (MARK I)

A: 1

B: 8

c: 2

d: 3

e: 2

Speed 8       Cost: 4.8                Size: 276

Warp: no

Endurance: 10 days             Cost: 7.2                Size: 240

Structure: Crew                     Cost: .32                Size: 8

                     750 csp               Cost: 1.5                Size: 375

                     3 Q                     Cost: 3                   Size: 750

PCF capable? Y                     Cost: 1                   Size: 225

Fire Control-2                     Cost: 10                 Size: 6                   req: Dx, F3

Defense: Dx                     Cost: 18.75            Size: 250

Armor-Ai    Cost: 4                   Size: 125

Scanner-Adv                     Cost: 5                   Size: 60

Weapons:

                     1 int:                     Cost: 4                   Size: 3                     Fighter Arc

                     6 fXO                     Cost: 6.75              Size: 27                 no speed loss

Total Cost: 47.82 MCr

Total Size: 2345 csp

Original size: 8 Bbp

Effective Size: 8.685 Bbp

ASSAULT TRANSPORT, SMALL(MARK II)

A: 1

B: 10

c: 2

d: 3

e: 2

Speed 9       Cost: 5.4                Size: 405

Warp: yes   Cost: .81                Size: 60.75

Endurance: 12 days             Cost: 8.64              Size: 288

Structure: Crew                     Cost: .4                  Size: 10

                     1000 csp               Cost: 2                   Size: 500

                     4 Q                     Cost: 4                   Size: 1000

PCF capable? Y                     Cost: 1                   Size: 300

Fire Control-3                     Cost: 20                 Size: 9                   req: high

Defense: Dxz                     Cost: 30                 Size: 250               req: Dxz

Armor-Ai    Cost: 4                   Size: 125

Shield-S0     Cost: 6                   Size: 125

Scanner-.sfXr                     Cost: 7.5                Size: 75

Weapons:

                     1 int:                     Cost: 4                   Size: 3                     Fighter Arc

                     1 int:                      Cost: 4                   Size: 6                     Starship arc

                     8 fXO                     Cost: 9                   Size: 36                 no speed loss

Total Cost: 96.75

Total Size: 2942.75 csp

Original size: 10 Bbp

Effective Size: 10.4 Bbp

RISHATHA  INTERREGIONAL  CONFLICTS

*1st Interregional Conflict: Tri-Species Combine vs Rishatha Imperium

*2nd IC: Daa’Vit vs Rishatha

*3rd IC: The Double War(Minthisti vs Rishatha and later Dionii vs Rishatha)

*4th IC: Thranx (and later Minthisti) vs Rishatha

*5th IC: Thranx vs Rishatha

*6th IC: Minthisti/Daa’Vit vs Rishatha

*7th IC: Arachnids vs Rishatha

*8th IC: Horune vs Rishatha