*Hc and –z ARE cumulative. Check it our people! Thanx Michael for the evaluation and input, and for the great cost analysis of the Fusion Rooms.
*Dc is not allowed for players, nor are ANY 3-space point defense systems. These are Crucian technology, people.
*Anyone who read “Path of the Fury” and would like to help me design the SLAM from said book, let me know. BTW, this is NOT for our campaign, people.
*TK notes:
Outpost 1
Colony 1
Settlement 1 *Numbers of TK needed for bonus
Small 3
Medium 6
Large 9
V. Large 12
*The graser IS double fire. The Sg is NOT.
*SCIENCE STATION:
TL1
100hs
Code: SciStn *Thanx Todd Kes
Cost: 5,000
Max 1 per world
Needs a Medium pop to ‘work’
Benefit: Adds a +3 to die rolls for the project assigned to that
SciStn. One project per station.
*Important note for Fusion Room One. It must be placed in the middle of the engine rooms (ie (III) (III) Fur1 (III) (III). Ignore ‘middle of the ship’ for this Fusion Room.
*I would like our group to look over and comment on this little tech tidbit Todd Kes sent me. I believe it is too powerful for a ship-to-ship weapon, but used as an anti-fighter weapon it has great potential.
System TL Cost Space Notes
G ind 20 3 standard G
Gx TL1 15+5x 3 (1)
Gax TL5 20+5x 3 or 5? (2)
A G with a rate of fire equal to x
Fires gm at a rate of 2x
Other notes: x may NOT exceed TL, Gx and Gax “jam” in multifire mode when a 1 is rolled(jams are cleared by damage control with a +2 modifier). If the jam is not cleared GM ha exploded in the launcher. Gx and Gax may use AM for triple cost.
Damon’s note: I would like this sytem to only be able to damage fighters. AM-equipped gm could damage ships for one or two points of damage. Comments please.
*A new tech for you people. I envision this as an assault transport capable of landing PCFs . They are called the Assault Transport, Small(ats). Thank you Todd Kes for developing them!
ASSAULT TRANSPORT, SMALL (MARK I)
A: 1
B: 8
c: 2
d: 3
e: 2
Speed 8 Cost: 4.8 Size: 276
Warp: no
Endurance: 10 days Cost: 7.2 Size: 240
Structure: Crew Cost: .32 Size: 8
750 csp Cost: 1.5 Size: 375
3 Q Cost: 3 Size: 750
PCF capable? Y Cost: 1 Size: 225
Fire Control-2 Cost: 10 Size: 6 req: Dx, F3
Defense: Dx Cost: 18.75 Size: 250
Armor-Ai Cost: 4 Size: 125
Scanner-Adv Cost: 5 Size: 60
Weapons:
1 int: Cost: 4 Size: 3 Fighter Arc
6 fXO Cost: 6.75 Size: 27 no speed loss
Total Cost: 47.82 MCr
Total Size: 2345 csp
Original size: 8 Bbp
Effective Size: 8.685 Bbp
ASSAULT TRANSPORT, SMALL(MARK II)
A: 1
B: 10
c: 2
d: 3
e: 2
Speed 9 Cost: 5.4 Size: 405
Warp: yes Cost: .81 Size: 60.75
Endurance: 12 days Cost: 8.64 Size: 288
Structure: Crew Cost: .4 Size: 10
1000 csp Cost: 2 Size: 500
4 Q Cost: 4 Size: 1000
PCF capable? Y Cost: 1 Size: 300
Fire Control-3 Cost: 20 Size: 9 req: high
Defense: Dxz Cost: 30 Size: 250 req: Dxz
Armor-Ai Cost: 4 Size: 125
Shield-S0 Cost: 6 Size: 125
Scanner-.sfXr Cost: 7.5 Size: 75
Weapons:
1 int: Cost: 4 Size: 3 Fighter Arc
1 int: Cost: 4 Size: 6 Starship arc
8 fXO Cost: 9 Size: 36 no speed loss
Total Cost: 96.75
Total Size: 2942.75 csp
Original size: 10 Bbp
Effective Size: 10.4 Bbp
*1st Interregional Conflict: Tri-Species Combine vs Rishatha Imperium
*2nd IC: Daa’Vit vs Rishatha
*3rd IC: The Double War(Minthisti vs Rishatha and later Dionii vs Rishatha)
*4th IC: Thranx (and later Minthisti) vs Rishatha
*5th IC: Thranx vs Rishatha
*6th IC: Minthisti/Daa’Vit vs Rishatha
*7th IC: Arachnids vs Rishatha
*8th IC: Horune vs Rishatha