Warlord: Being a Warlord is the highest naval office within the military, other than the Skymarshal. All Warlords have received their commission directly from the High Secretary, confirmed by the Senate. All have fought major battles, and won. They can order whole Cluster military forces. Their families are kept on Terra for “educational purposes”. Current Warlords are:
Craig Labuda Laz Hernandez
Frank Cavalier Ian Longstreet
Marissa Pei Sels Farris
Tchervain Rholle Mora Dyen
Dane Rizdel Toyohama Koga
Alexei Grichev Oleg Amasov
Miguel Solano Kanda Chatrupur
Fernando del Castillo Cen Sun
Warlord Fleet: The Warlord Fleet is a unique organization within the Pact Navy. Under the direct and personal command of a Warlord who has been personally appointed by the High Secretary, the Warlord Fleet ensures the loyalty of Clusters, Senators, and regular Navy units. The Warlord Fleet is always comprised of heavy units which utilize the most advanced technology and their commanders have proven their loyalty in combat. Warlord’s are not allowed to choose there personnel, they are appointed by BuPers, a process that is supervised by the KT. As one of the most powerful military officials in the Pact, Warlord’s are always surrounded by high level KT operatives, and their families held on Terra for “educational purposes”. There are currently only sixteen Warlord Fleets operational within the Pact, most are defending the borders or engaging Dionii Hive forces in the designated Combat Regions. The Warlord Fleet’s warship crews are among the best in the Pact, and serving in a Warlord Fleet is a goal for all naval officers.
Warp Point Junctions: A Warp Point Junction differs from standard warp point nexii in that all warp points are within a similar distance to the parent star. The number of warp points vary from system to system but their locations are always consistent: equidistant around the parent star, making transit times between WPs much faster. This also makes warp point defense especially easy, for orbital forts can be towed to adjacent warp points within a short amount of time. Both a strategic asset and liability, Warp Point Junctions within Pact space are heavily defended. The Manticore Warp Point Junction is one of the most famous of these anomalies.