BATTLESATS
Battle Sats: The opening phases of the Goog Conflict shocked the Corillian Confederation as they were rapidly pushed back into their Core Systems in desperate battles. They crash development of several new types of Battle Sats helped defend Corillian planets against the voracious Goog. Massively fielded in the Spectre System, the Corillians short-stopped the Goog invasion by deploying hundreds of Battlesats at their Spectre B colony. ((These "design-your-own" satellites are built by using "points". Shields and armor only give a minus to hit, and do not "take damage" in the normal fashion. One hit on a satellite always destroys the object. All Battlesats can fire on planets, but cannot fire on small craft(except the Ak1) since they are too fast and nimble.))
HULL
Type Size Cost Csp TL
1 Sat 1 10 pts 5 30 Ind1
2 Sat 2 12 pts 10 40 4
3 Sat 3 14 pts 15 50 6
TARGETING
Type Size Cost TL Bonus
1 Targeting, Standard 2 pts 5 Ind2 +1
2 Targeting, Advanced 2 pts 10 4 +2
3 Targeting, Improved 2 pts 15 6 +3
WEAPON
Type Size Cost TL Damage
1 Missile, BM 4 10 Ind2
2 Laser 5 15 Ind2
3 Missile, SM 4 15 2
4 Forcebeam 5 20 4
5 Missile, CM 5 20 5
6 Energy beam 5 25 6
7 Plasma 6 30 6
8 Needle beam 6 30 8
9 Railgun(K) 5 30 ???
10 Kinetic(Ks) 5 30 ???
11 Ak1 5 30 9
ELECTRONICS
Type Size Cost TL Bonus
1 Radar 1 pts 10 Ind2 +1
2 Lidar 1 pt 20 2 +2
3 ECM 8 pts 30 5 -2
4 Neutrino 1 pt 65 10 +3
5 CD -- 2 each 3 --
6 RD -- 50 each 8 --
DATALINKS
Type Size Cost
TL Bonus
1 Za 1 30 8
3 sats
2 Zb 1 40 9 6 sats
3 Zc 1 50 10 12 sats
ARMOR
Type Size Cost TL
Bonus
1 A 2 1 Ind2 -1
2 Ai 2 2 5 -2
3 Ac 2 4 9 -3
4Ac2 2 6 12 -4
SHIELDS
Type Size Cost TL Bonus
1 S 2 1 1 -1
2 S0 2 2 6 -2
3 S1 2 4 10 -3
4 S2 2 6 12 -4
NOTE: Below are a few battlesats that are possible using "design-your-own" coding.
NAME CODE TL COST CSP DEV COST NOTE
Railgun Sat BsK Ind1 51 30 1,000 G
Laser Sat BsL Ind2 36 30 6,000 A
Missile Sat BsR Ind2 36 30 4,000 B
Gun Sat BsG TL2 31 30 2,000 C
CD Sat BsCD TL3 42 30 2,000 J
F-beam Sat BsF TL4 55 40 8,000 D
Kinetic Sat BsK2 TL6 66 50 8,000 E
Plasma Sat BsPg TL6 66 50 6,000 F
ECM Sat Bs? TL7 55 50 8,000 I
RD Sat BsRD TL8 180 50 5,000 K
Ak1 Sat BsA TL9 55 50 5,000 H
Zb Sat BsZ TL9 65 50 8,000 L
Needle Sat BsN TL8 70 50 8,000 M
A: Basic laser sat, fires three shots before needing recharge.
B: Carries either 4 SM or 4 BM
C: Carries 3 GM
D: Basic forcebeam sat, fires three times before needing recharge.
E: Stats are as any other Battlesat, 3 shots as Ks, full range and damage.
F: Fires three times, every turn, before needing recharging.
G: Fires as K, but with only 30% of the range. Fires three times only, then needs resupplying.
H: Fires continually, as Akm.
I: Defends all nearby Sats within three tac hexes, -1 to be hit.
J: Holds up to 8 CDs; for communication. Can be activated by another CD.
K: Holds up to 3 RDs
L: Links up to six Sats together.
M: One needle beam, can be linked via Z system.
Important Note: Battle Sats are usually controlled by planetary PDCs, 10 sats per CIC. They can be controlled by Z+ sats, however, and placed near warp points or other strategic targets that need protecting.