STARSHIP WEAPON RANGE AND DAMAGE TABLE               
RANGE012345678910111213141516171819202122232425262728293031-4041-60
Cb3024211815125--------------------------
E543322211111---------------------
Ec9876544332221111-----------------
Ec210987665544332211111--------------
N1111111111111--------------------
Nc22222221111111111----------------
F5433221111111111-----------------
Fc876544433322222211111------------
Fc298776655443333322211111111-------
P1111111111111--------------------
Pc1111111111111111111--------------
Pc233333322222222222222222222-------
L3322211111111--------------------
(HET)87665543322221111----------------
(HET2)87654433332222111111-------------
Lx/(Dec)6665443333222211111--------------
Lx/(Dec2)88776655443332222111111----------
Pg777666---------------------------
Pg210109998765------------------------
Kb33222221111111111----------------
Ki3332222221111111111--------------
Ks443333222222111111---------------
K333332222222211111111------------
Kc7666655555444333322222111111111--
The following cause 1 pt of damage per hitAMBAM causes 12 points of damage.
BM*  GMb*  SM*  PM  SM2*AMBAM2 causes 6 points of damage.
The following cause 2 pts of damage:ADM hits destroy the first ACTIVE engine from the left.
GM*  CM*  SBM*  CAM*  CAM2*Primary beam damage skips armour and shields
HBM1 cause 10 pts of damageLaser damage skips shields.
*=Base Nuke warhead damage.  Multiply by 2 for AM and by 3 for AAM.Energy beam damage skips armour, holds, crew quarters,
For SCW, multiply damage by 1.5magazines, bulkheads and fighter bays.
With AMP1/2, subtract 10%/20% (FRD).  Apply SCW before AMP1.(Sr) inflict 100pts in a succesful ram.  40pts for a range 0 attack.
LT1=Half damage (FRD).  LT2=Normal damage.  LT3=1.5x damage (FRD).AFM and AFMc cause 1 pt if target has no drive field.
Trp causes 1pt of damage at range 1, 3 pts at range 2 and 5 pts at other ranges (damage is halved in atmosphere).