TORPEDO SYSTEMS

   One of the more interesting missile systems ever developed, torpedoes have a tractor beam that when it gets within 5 TH of its target, activates and drags it in. This unique missile system is a low-tech version of the SBM, who when defended by mines are immune to a torpedo attack(the tractor draws the mine into its path, thus detonating the torpedo). Normally torpedoes are very stupid, so much so that most interstellar navies that have toyed with them eventually abandon them in favor of more "smart" missile systems.

Torpedo Launcher(Torp): A lethal missile system developed by the Daa’Vit, the Torpedo Launcher was developed during the brutal war with the Rishatha Imperium. It costs 50 MCr, is five hull spaces in size, and fires a highly modified SBM; due to this major modification it is no longer considered a SBM but a "torpedo". Torpedoes have a tractor beam in the nose cone and when it gets within 5 TH of its target, it activates and drags the torpedo into the target. Unless stated otherwise, all torpedoes fire every round, do two points of damage, take up 2.5 csp, and have a similar range and to hit table as the SBM, but the tractor beam in the nose cone adds to its accuracy somewhat. Torpedoes do not work well against minefields: when defended by mines, ships are immune to a torpedo attack(the tractor draws the mine into its path, thus detonating the torpedo. Finally, Dc gets a +1 when defending against tractor-enhanced torpedoes, as the tractor is drawing in the counter missiles to the torpedo itself. TL5, dev cost = 10,000.

Torpedo-Class A(To:A): The standard torpedo, each costs .75 MCr. Unless otherwise stated, all torpedoes are 2.5 csp in size and are –1 to be hit. Dev cost is 2,000 and is TL5. Two points damage(standard).

Torpedo-Class B(To:B): The devastating war with the Goog spread from the Sime/Gen homeworld into the Basmoli commonwealth, sparking a major war. The Class B torpedo is a armored torpedo made of composite armor and has a fusion warhead, it is -2 to be hit vs D and Dc systems as the armor protects against laser and missile damage. Class-B torpedoes are 1 MCr each, 4,000 dev. 2.5 csp, TL6. Two points damage.

Torpedo-Class C(To:C): The Class C torpedo has a ADM warhead and it fires every two rounds because it is so large. 20% chance of doing engine damage after hitting an enemy ship. Dev 4,000 and 1 MCr cost each. 2.5 csp, TL6

Torpedo-Class D(To:D): A better development in torpedoes, the Class D torpedo is a stealthy torpedo with an fusion warhead, and  is -2 to be hit vs D. Class-D torpedoes are 1.5 MCr each, 6,000 dev, 2.5 csp each. TL7. Two points damage.

Torpedo-Class E(To:E): A devastating new torpedo, the Class-E Torpedo has a Hetlaser Missile Bus, which delivers a destructive pulse of hetlaser energy at close range(detonates when it gets within 5 TH of an enemy ship). This warhead does as much damage as a standard hetlaser mount. Cost is 2.5MCr, development is 12,000. TL8. Size is 2.5 csp. Five points laser damage.

Torpedo-Class F(To:F): One of the most destructive torpedoes ever developed, the Class P torpedo has a plasma warhead that does five points of damage. Class-F torpedoes are 2MCr, 2.5 csp, 12,000 dev, TL8.

Torpedo-Class G(To:G): Developed by the Hudlar during their devastating battles with the Arachnid Omnivoracity, the Class-G torpedo helped the alien Hudlar destroy Home Hive V. This is a antimatter torpedo, but it does a tremendous amount of damage(seven points). Cost is 3.5MCr, development is 14,000 MCr. TL9. Size is 2.5 csp.

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