Battlesats: These "design-your-own" satellites are built by using "points". Shields and armor only give a minus to hit, and do not "take damage" in the normal fashion. One hit on a satellite always destroys the object. All missile battlesats may fire on planets, but sats generally cannot fire on small craft since they are too fast and nimble (Ak1 mounting sats are the exeption). Battlesats are usually controlled by planetary PDCs or ships (ten sats per CIC) but CIC can be permanently mounted on bases or SS or AF as well. They can also be controlled by Z+ sats and placed near warp points or other strategic targets that need protecting. Finally, all battlesats regardless of cost require 1 MCr per month each to maintain. Additionally, no battlesat may be fired upon until it is within 10 tH. Any smallcraft can target battlesats more efficiently and only ½ the minuses a battlesat has is allowed (ie, a Ac2 S2 battlesat is only -4 to be hit by a fighter rather than a -8 vs a warship).
HULL
Type Size Cost Csp TL
1 Sat 1 10 pts 5 30 Ind1
2 Sat 2 12 pts 10 40 4
3 Sat 3 14 pts 15 50 6
TARGETING
Type Size Cost TL Bonus
1 Targeting, Standard 2 pts 5 Ind2 +1
2 Targeting, Advanced 2 pts 10 4 +2
3 Targeting, Improved 2 pts 15 6 +3
*All battle sats must have at least one targeting computer on board if located
away from a population center.
WEAPON
Type Size Cost TL Damage
1 Missile, BM 4 10 Ind2 ½ range, normal damage
2 Laser 5 15 Ind2 ½ range, half damage
3 Missile, SM 4 15 2 ½ range, normal damage
4 Forcebeam 5 20 4 ½ range, full damage
5 Missile, CM 5 20 5 ½ range, normal damage
6 Energy beam 5 25 6 ½ range, full damage
7 Plasma 6 30 6 ½ range, normal damage
8 Needle beam 6 30 8 ½ range, normal damage
9 Railgun(K) 5 30 6 ½ range, normal damage
10 Kinetic(Ks) 5 30 8 ½ range, normal damage
11 Ak1 5 30 9 full range, full damage
ELECTRONICS
Type Size Cost TL Bonus
1 Radar 1 pts 10 Ind2 +1
2 Lidar 1 pt 20 2 +2
3 ECM 8 pts 30 5 -2
4 Neutrino 1 pt 65 10 +3
5 CD -- 2 each 3 --
6 RD -- 50 each 8 --
*If set on auto fire mode (left alone), all battle sats must have one form of electronics on board.
DATALINKS
Type Size Cost TL Bonus
1 Za 1 30 8 3 sats
2 Zb 1 40 9 6 sats
3 Zc 1 50 10 12 sats
ARMOR
Type Size Cost TL Bonus
1 A 2 1 Ind2 -1
2 Ai 2 2 5 -2
3 Ac 2 4 9 -3
4 Ac2 2 6 12 -4
SHIELDS
Type Size Cost TL Bonus
1 S 2 1 1 -1
2 S0 2 2 6 -2
3 S1 2 4 10 -3
4 S2 2 6 12 -4
NOTE: Below are a few battlesats that are possible using "design-your-own" coding.
NAME CODE TL COST CSP DEV COST NOTE
Railgun Sat BsK Ind1 51 30 1,000 G
Laser Sat BsL Ind2 36 30 6,000 A
Missile Sat BsR Ind2 36 30 4,000 B
Gun Sat BsG TL2 31 30 2,000 C
CD Sat BsCD TL3 42 30 2,000 J
F-beam Sat BsF TL4 55 40 8,000 D
Kinetic Sat BsK2 TL6 66 50 8,000 E
Plasma Sat BsPg TL6 66 50 6,000 F
ECM Sat Bs? TL7 55 50 8,000 I
RD Sat BsRD TL8 180 50 5,000 K
Ak1 Sat BsA TL9 55 50 5,000 H
Zb Sat BsZ TL9 65 50 8,000 L
Needle Sat BsN TL8 70 50 8,000 M
A: Basic laser sat, fires continually but at half range and damage.
B: Carries either 4 SM or 4 BM
C: Carries 3 GM
D: Basic forcebeam sat, fires continually but at half range and full damage.
E: Stats are as any other Battlesat, 3 shots as Ks, half range and full damage.
F: Fires at half range but full damage
G: Fires as K, half range and full damage.
H: Fires continually, as Akm.
I: Defends all nearby Sats within three tac hexes, -1 to be hit.
J: Holds up to 8 CDs; for communication. Can be activated by another CD.
K: Holds up to 3 RDs
L: Links up to six Sats together.
M: One needle beam, can be linked via Z system.