BUILD-A-POD
The new, high-tech "Battlepod" technology is a much different system than most traditional small, unmanned weapons. Battlepods are first and foremost designed as "phased weapons" and independant attack weapons, able to continue to fire autonomously and remotely even after the destruction of the pods "mothership". Battlepods can also be used to heighten the targeting ability of their motherships as well as providing emergency warp point defenses. Finally, Battlepods are not warp-capable but can transit atomosphere and land on a planet or provide fire support to troops on the surface of a planet.
HULL
Code Type Size(hs) Cost TL
A Mini-Pod Pod1 10 25 17
B Small Pod Pod2 14 35 18
C Medium Pod Pod3 19
D Heavy Pod Pod4 18 55 20
TARGETING
Code Type Size Cost TL Bonus
T1 1st Gen 2 15 17 +3
T2 2nd Gen 1 25 18 +5
T3 3rd Gen 1/2
35 19 +7
BEAM WEAPONS
Code Size Cost TL
Fa 6 50 9
La 6 30 5
Ea 6 50 11
HET 8 70 8
HET2 8 80 12
HET3 8 90 16
HET4 8 100 19
Pc 8 80 8
Pc2 8 90 15
Pc3 8 100 18
Pg 8 50 7
Pg2 8 80 12
Fc 8 80 8
Fc2 8 100 11
Fc3 8 150 14
Fvc 8 80 15
Fvc2 8 100 19
Cbc
Pbe
Pcs
NOTE: Unless otherwise stated, all beam weapons can fire continuously(as long as they are within FST range) at their full power but half range.
MISSILE WEAPONS
Code Type Size Cost TL Damage
M1 -o 2 50 17 50
M2 -GT 2 100 17 100
M3 -AM 2 10 9 10
M4 -AAM 2 20 11 30
M5 -lamprey 2 20 7 ---
M6 -PT* 2 10 10 20
M7 dis 2
M8 Neutronium 2
M9 Virus
*Very large proton warhead used here. These weapons are fired from the pod, which returns to the main ship for rearming(3 turns). Multiple warheads are allowed(with MIRV).
PHASE FIELD
Code Type Size Cost TL Phase
P1 Field1 2
40 17 30% phased
P2 Field2 1 60
18 50% phased
P3 Field3 1/2 80
19 80% phased
P4 Field4 1/2 100 20 100% phased
Note: How "phased field" is used is like this: the player using the weapon can allocate how many turns and in what order the field is "up". When a pod is phased the pod is undamagable and detection is almost impossible (3% chance of being detected by any ship with X systems, not cumulative). When the field is "down" there is no physical manifestation of it being down, so a enemy cannot tell whether the phase field is up or down when firing at a pod.
ENGINE
Code Type Size Cost TL Speed
Ia 1st Gen 1 20 17 10
Ib 2nd Gen 1 30 18 12
Ic 3rd Gen 1 40 19 14
FOLD SPACE RECEIVER
Code Type Size Cost TL
R1 1st Gen 2 10 17
R2 2nd Gen 1
20 18
R3 3rd Gen 1/2 30 19
Note: A fold space receiver allows a pod to fire beam weapons. This item is not needed if the pod is only carrying missile warheads.
CONTROL SYSTEM
REMOTE
Code Type Size Cost TL
C1 1st Gen 2 10 17
C2 2nd Gen 1 15 18
C3 3rd Gen 1/2 20 19
AI
Code Type Size Cost TL
C4 1st Gen 2 30 20
C5 2nd Gen 1 50 21
ECM/PENAIDS
Code Type Size Cost TL Function
E1 ECM1 1 30 17 -3 to be hit
E2 ECM2 1/2 45 18 -5 to be hit
E3 MARV 1/2 60
19 -8 to be hit
E4 MIRV1 1 30 20
multiple warheads(x3)
E5 MIRV2 1/2 40 21 multiple warheads(x5)
Note: Only used when a battlepod is used as a missile with a missile warhead. MIRV is a "bus" system that can be used with any warhead except -GT.
SPECIAL
Code Type Size Cost TL
@ Proton Torp Launcher 1 10 19
% Anti-Drive Weapon 300
BATTLEPOD DESIGN CODE: The design code of all battlepods are distinct and seperate from other codes in that they dont take damage from left to right, it just describes the TYPE of pod it is and what its capabilities are. The code is always from left to right, starting with Hull, Targeting, Beam, Missile, Phase, Engine, Fold, and Control. A ‘battlepod’ fired from a pod bay, this is a automated weapon that is deployed outside a ship’s drive field. In doing so, it is outside the DF interference, and able to beam back better targeting data that its mother ship. First generation of a whole new generation of automated weapons, all "pods" are use phased fields and drives to keep them partially out of our universe, and thus invulnerable to damage. Two hull spaces in size. Hree'Dak technology. A powerful short-ranged weapon, HBP are an automated platform dropped off from a warship that instantly transit to phased space, where they remain, firing on pursuing enemy warships. A powerful battle platform, HBP carry 4 HET3 and 100 proton torpedoes in four launchers. As a phased weapon, it moves via microjumping and is shunted power thru the Fold Space Transmission system, without which it cannot fire. First developed by the Hree'Dak, HBP are 8 hull spaces in size, cost 150MCr each, and cost 55,000 to develop. Hree'Dak technology.