BUILD-A-POD

   The new, high-tech "Battlepod" technology is a much different system than most traditional small, unmanned weapons. Battlepods are first and foremost designed as "phased weapons" and independant attack weapons, able to continue to fire autonomously and remotely even after the destruction of the pods "mothership". Battlepods can also be used to heighten the targeting ability of their motherships as well as providing emergency warp point defenses. Finally, Battlepods are not warp-capable but can transit atomosphere and land on a planet or provide fire support to troops on the surface of a planet. 

HULL

Code                           Type                Size(hs)           Cost                TL

A Mini-Pod                  Pod1                 10                    25                    17

B Small Pod                 Pod2                 14                    35                    18

C Medium Pod             Pod3                 19

D Heavy Pod               Pod4                 18                    55                    20

TARGETING

Code   Type                Size                 Cost                TL       Bonus

T1        1st Gen            2                      15                    17        +3

T2        2nd Gen           1                      25                    18        +5

T3        3rd Gen            1/2                   35                    19        +7


BEAM WEAPONS

Code                           Size                 Cost                            TL

Fa                                6                      50                                9

La                                6                      30                                5

Ea                                6                      50                                11

HET                             8                      70                                8

HET2                           8                      80                                12

HET3                           8                      90                                16

HET4                           8                      100                              19

Pc                                8                      80                                8

Pc2                              8                      90                                15

Pc3                              8                      100                              18

Pg                                8                      50                                7

Pg2                              8                      80                                12

Fc                                8                      80                                8

Fc2                              8                      100                              11

Fc3                              8                      150                              14

Fvc                              8                      80                                15

Fvc2                            8                      100                              19

Cbc

Pbe

Pcs

NOTE: Unless otherwise stated, all beam weapons can fire continuously(as long as they are within FST range) at their full power but half range.

MISSILE WEAPONS

Code   Type                Size                 Cost                TL       Damage

M1       -o                     2                      50                    17        50

M2       -GT                  2                      100                  17        100

M3       -AM                2                      10                    9          10

M4       -AAM              2                      20                    11        30       

M5       -lamprey           2                      20                    7          ---

M6       -PT*                2                      10                    10        20

M7       dis                    2         

M8       Neutronium      2

M9       Virus

*Very large proton warhead used here. These weapons are fired from the pod, which returns to the main ship for rearming(3 turns). Multiple warheads are allowed(with MIRV).

PHASE FIELD

Code   Type                Size                 Cost                TL       Phase

P1        Field1               2                      40                    17        30% phased
P2        Field2               1                      60                    18        50% phased
P3        Field3               1/2                   80                    19        80% phased

P4        Field4               1/2                   100                  20        100% phased

Note: How "phased field" is used is like this: the player using the weapon can allocate how many turns and in what order the field is "up". When a pod is phased the pod is undamagable and detection is almost impossible (3% chance of being detected by any ship with X systems, not cumulative). When the field is "down" there is no physical manifestation of it being down, so a enemy cannot tell whether the phase field is up or down when firing at a pod.

ENGINE

Code   Type                Size                 Cost                TL       Speed

Ia         1st Gen            1                      20                    17        10       

Ib         2nd Gen           1                      30                    18        12

Ic         3rd Gen            1                      40                    19        14

FOLD SPACE RECEIVER

Code   Type                Size                 Cost                TL

R1        1st Gen            2                      10                    17

R2        2nd Gen           1                      20                    18
R3        3rd Gen            1/2                   30                    19

Note: A fold space receiver allows a pod to fire beam weapons. This item is not needed if the pod is only carrying missile warheads.

CONTROL SYSTEM

REMOTE

Code   Type                Size                 Cost                TL

C1       1st Gen            2                      10                    17

C2       2nd Gen           1                      15                    18

C3       3rd Gen            1/2                   20                    19

AI

Code   Type                Size                 Cost                TL
C4       1st Gen            2                      30                    20

C5       2nd Gen           1                      50                    21

ECM/PENAIDS

Code   Type                Size                 Cost                TL       Function

E1        ECM1              1                      30                    17        -3 to be hit

E2        ECM2              1/2                   45                    18        -5 to be hit

E3        MARV 1/2                   60                    19        -8 to be hit      
E4        MIRV1            1                      30                    20        multiple warheads(x3)

E5        MIRV2            1/2                   40                    21        multiple warheads(x5)

Note: Only used when a battlepod is used as a missile with a missile warhead. MIRV is a "bus" system that can be used with any warhead except -GT.

SPECIAL

Code   Type                                        Size                 Cost    TL

@        Proton Torp Launcher              1                      10        19

%         Anti-Drive Weapon                                          300

BATTLEPOD  DESIGN  CODE: The design code of all battlepods are distinct and seperate from other codes in that they dont take damage from left to right, it just describes the TYPE of pod it is and what its capabilities are. The code is always from left to right, starting with Hull, Targeting, Beam, Missile, Phase, Engine, Fold, and Control. A ‘battlepod’ fired from a pod bay, this is a automated weapon that is deployed outside a  ship’s drive field. In doing so, it is outside the DF interference, and able to beam back better targeting data that its mother ship. First generation of a whole new generation of automated weapons, all "pods" are use phased fields and drives to keep them partially out of our universe, and thus invulnerable to damage. Two hull spaces in size. Hree'Dak technology. A powerful short-ranged weapon, HBP are an automated platform dropped off from a warship that instantly transit to phased space, where they remain, firing on pursuing enemy warships. A powerful battle platform, HBP carry 4 HET3 and 100 proton torpedoes in four launchers. As a phased weapon, it moves via microjumping and is shunted power thru the Fold Space Transmission system, without which it cannot fire. First developed by the Hree'Dak, HBP are 8 hull spaces in size, cost 150MCr each, and cost 55,000 to develop. Hree'Dak technology.