BUILD-A-DRONE
AUTOMATED WEAPON CONTROL SYSTEM(ACSx)
HTL: According to the table below.
HS: According to the table below
Cost: According to the table below.
Effect: Controls a number of IDEW, MF patterns,
BattleSats, and SBMHAWKs,
according to the table below.
Disadvantage: The advanced nature of higher
tech levels allows a no minus to hit for all drone weapons. In reality, androids
or humans control these weapons by remote control, or robotic brains installed
on board the drone. Also, any targeting enhancements (Mix, etc) only give
1/2 effectiveness when used. ?2 reduces effectiveness by another point if
either the drone or its controller is in range.
ACS
ACSx
HS CONTROL MCr TL
1 5 5
20 1
2 5 10
35 3
3 4 12
70 5
4 4 20
100 7
5 3 20
150 9
6 3 25
230 11
7 3 30
300 13
8 2 30
450 15
9 2 35
525 17
10 2 36
500 19
11 2 40
525 21
DRONE BODIES
These bodies are designed immediately,
and cannot be changed without totally redesigning the drone (so no pulling
out L pods when you discover your enemy has no armor, and respective for E
and shield!). Spaces indicate how much room is available on the drone for
items. Drones are launched from XO racks (4 XO Racks per) or Drone Bays. They
are targeted as drones, and can employ evasive maneuvering. Finally, all drones
are typically stored on the mounting ship in a folded configuration; their
equipment is removed and stored separately; requiring a number of csp equal to their size for storage. Maintenance for these
items is the standard 15%. All drones are 40 csp.
Drones can be repaired, but not refitted. If you want a new drone design,
you have to build them.
TYPE SPACES TL COST
Drone 1 4
1 10
Drone 2 8
4 15
Drone 3 12
7 30
Drone 4 15
10 30
Drone 5 20
13 50
Drone 6 25
16 60
Drone 7 28
19 80
Drone 8 30
22 100
DRONE ENGINES
These are not the actual engines, merely
the power plants to make the drones go faster. Cost is per "engine",
and only one is needed for the speed.
ENGINE SPEED SPACES COST
END TL
I1 6
2 4 1 day 1
I2 8
2 6 2 days 3
I3 10
2 8 3 days 6
I4 12
2 10 4 days 9
I5 14
2 12 5 days 12
I5 16
2 14 1 week 15
I6 18
2 16 2 weeks 18
I7 20
2 18 1 month 21
TARGETING SCANNERS
These are miniaturized versions of targeting
scanners. To find the range of the scanner, divide the number by 8, and multiply
that by the starship Xr range. Extra scanners on
a drone do not assist in this targeting. If a drone is within 1 SH of a controlling
CIC-equipped ship, it gains that ships' bonus to strike if it has a Mix on
board.
CODE SIZE COST TL BONUS
Xa1 1 20 4 +1 to strike
Xa2 1 30 7 +2 additional targets
Xa3 1 40 10 +2 to strike
Xa4 1 50 13 +3 additional targets
Xa5 1 60 16 +3 to strike
Xa6 1 70 19 +4 additional targets
Xa7 1 80 22 +4 to strike
SCIENCE SCANNERS
These units are smaller versions of X,
and require X on the mounting ship in order to have any benefit. Take the
number, divide that by 8, and that is the value of its information. So 10
drones with Xb1 has been surveying for one month (assuming rotating shifts),
and provide 5 points of information for survey purposes. They cannot be used
for planetary surveys (in atmosphere). Also, multiple scanners on a drone
do not give any additional effect.
CODE SIZE COST TL
Xb1 5 20
2
Xb2 4 30
5
Xb3 3 40
8
Xb4 2 50
11
Xb5 1 60
14
Xb6 1 70
17
Xb7 1 80
20
Xb8 1 90
23
DRONE BEAM WEAPONS
These are miniaturized weapons designed
to be mounted on drones. These weapons fire at half their normal damage (FRD).
Note, in the case of precision weapons that only do 1 pt of damage, drones
only get 1/2 range instead. At higher tech levels (weapon is 6+ tech levels
below drone tech), drones fire full powered beam weapons at their normal range.
CODE SIZE COST TL
Ea 6 50
11
Fa
6 50 9
Fc
8 80 8
Fc2 8 100
11
Fc3 8 150
14
Fvc
8 80 15
Fvc2 8 100 19
HET 8 70
8
HET2 8 80 12
HET3 8 90 16
HET4 8 100 19
La 6 30
5
Pc 8 80
8
Pc2 8 90
15
Pc3 8 100
18
Pg 8 50
7
Pg2 8 80
12
DRONE MISSILE WEAPONS
These weapons are not so much launchers
as one-shot weapons. Also, drones cannot be stored with missile warheads on
board (they are stored in the a ship's magazine). Drone bodies are stored
separately (usually in a cargo compartment or Mg).
CODE # in Rack COST TL DEV
SM-n 3
5 3 2,000
CM-a 1
8 9 3,000
CM-AAM 1 12
11 4,000
-GT 1
20 19 5,000
-o 1
25 19 6,000
They are full-sized versions of the warheads.
Research must be paid again for each item covered (i.e. you research the full-size
version, but the drone version doubles it).
SHIELDS
This system only confers a general minus
to be hit when the drone is being fired at. Note, the S2 is -1 vs
ships and small craft. If shields and armor are used together, take the lower
rating, add half the higher rating (FRD), and use that as the final modifier.
CODE SIZE COST TL NOTE
S1 1 2 1
-1 vs ships
S2 1 4 3
-1 vs small craft
S3 1 6 5
-2 vs ships
S4 1 8 7
-2 vs small craft
S5 1 10 9
-3 vs ships
S6 1 12 11
-3 vs small craft
S7 1 14 13
-4 vs ships
S8 1 18 15
-4 vs small craft
ARMOR
This system only confers a general minus
to be hit when the drone is being fired at. Armor for drones is a special
spray-on system, and is not combinable. If shields and armor are used together,
take the lower rating, add half the higher rating (FRD), and use that as the
final modifier.
CODE SIZE COST TL NOTE
A1 1 2 1
-1 vs ships
A2 1 4 3
-1 vs small craft
A3 1 6 5
-2 vs ships
A4 1 8 7
-2 vs small craft
A5 1 10 9
-3 vs ships
A6 1 12 11 -3
vs small craft
A7 1 14 13 -4
vs ships
A8 1 16 15 -4
vs small craft
STEALTH
The Pact invented stealth technology early
in its history, and it spread over to drone technologies. "Stealth"
isn't traditional stealth, its an emissions dampening system that includes
a spray-on absorbing system. Stealth allows a drone to be unseen; the higher
the TL the less it is seen by the enemy. The “percentage number” is the ability
to be detected (ie if a X system can detect an object
this size (RD size) at say ten tactical hexes, then it only has a 90% chance
of detecting a ST1 covered drone at that range, while a ST8 covered drone
only has a 30% chance of being detected).
CODE SIZE COST TL NOTE
St1 3 50 3
-10%
St2 3 50 5
-15%
St3 3 60 7
-20%
St4 2 60 9
-30%
St5 2 70 11
-40%
St6 2 70 13
-50%
St7 1 80 15
-60%
St8 1 80 17
-70%
SPECIAL
The Pact of Humanity is the only power
that uses drone technology. Thus, they have come up with many specialized
systems and weapons to fit to the drone body.
CODE SIZE TL COST NOTE
-SS 8 8 45
Scatter-shell (anti-XO)
-NN 5 8 90 Neutron
-EE 8 8 60
ECM
-AA 8 9 80 AWAC
-RP 8 9 50
Ram prow (anti-armor, 15 pts dmg)
-TT 8 9 30
Tractor Beam
-WW 8 10 80 ESW
(phony ship)
-AF 8 10 50 Anti-fighter
PD
-LL 5 10 70 Lamprey
DRONE BAY (DBay)
A small bay designed to hold and fire
multipurpose drones. The csp is the cargo size of
the drones that can be stored in a Drone Bay, ready for launch. Level is the highest number of drones
that the Bay can control without needing its fire control systems getting
an upgrade. It takes hours to reconfigure a "package".
CODE HS COST TL CSP LEVEL
DEV
DBay1 2 30 2 200
6 5,000
DBay2 2 45 5 250
8 6,000
DBay3 2 60 8 300
10 7,000
ENDURANCE(E*)
To add endurance (over and above that provided
by engines), follow the following guide:
1hs = +TL/2 (FRD) (min 1) days of endurance
1hs = TL MCr