TECH IDEAS

Access Port(a): Necessary to transport troops and material to Troop Landing Pods, these ports can also dock other small craft in an emergency, excluding fighters. Two hull spaces, 5MCr, 300 to develop. TL5

ADM Bay(ABAY): Widespread conflict with the Holot Empire forced the Pact Navy into development areas not normally associated with conservative shipbuilding, one result being the ADM Bay. Actually called a ‘battery’, this system is a missile bay that holds six ADM missiles. ADM usually cannot be fired from any shipboard launcher but Pact ADMs have been downsized, and the large bay(eight hull spaces) allows the Pact to conduct devastating anti-engine strikes from lowly destroyers! Eight hull spaces in size, 30MCr(+ missiles), 2,000 to develop. TL7

Battlescreens(Sc): Battlescreens are a highly restricted technology that was developed by the Holot Empire early in its conflicts with the Pact. These are a  ‘hard screen technology’ that the Pact Navy has observed but not used. 3 hs = 10 pts of screen. Once overwhelmed, it stays down for 20 tactical turns. The difference between a ‘hard screen’ and regular shields is screens must be overwhelmed in one salvo, or it does no damage. Also, when a ‘hard screen’ is ‘up’, you cannot fire out through it. TL9. Sc do not work against P or Hyper Missiles. Important note: Shields cannot be up when screens are up. The P system CAN shoot out of Screened warships. A ship with Screens up CANNOT launch or recover fighters, bombers, or other small craft. Point defense also CANNOT fire out. Screens can be combined, but above 100hs they become unstable. 1 Sc per 30 hull space of ship. Two Sc per hull space of SS, Base, or AF. Cost: Restricted, dev cost: Restricted.

Blink Drive: A drive used by the Mqdrekkor, the Blink drive was unique in the Known Universe as a jump drive system that could ‘micro-jump’ several times within a WP’s locale. It operated similarly to the Jc drive in that it appeared up to 150 hexes away from a WP however, this system could be used to rapidly maneuver around a warp point using its micro-jumping capability. This system has been observed by the Pact Navy but never duplicated outside of a Pact military lab. Cost: Restricted, dev cost: Restricted.

 Cybernetic Interface(CI4): A fantastic product of pressurized R&D within the Pact Navy, the CI4 system is a computer system light-years ahead of any other foreign power in Known Space. Mainly a software system with virtual retinal display headsets, the CI4 system has the following abilities:

A: +1 to damage control roles and +1 to hit mines(all types).

B: +1 to strike in beam combat and +1 to shoot down plasma gun fire.

            C: +1 to all point defense systems and +10% to alien commo roles.

Cost: 150MCr, dev cost: 20,000. TL9. Zero hull spaces. Only the Luren have been able to invent this technology.


Heavy Laser Strip(Lst): A vastly destructive weapons system, the Urbanos Cluster has developed this unique weapons system to counter the large superdreadnought contingent of the Terra Cluster. As usual, all laser weapons fire through shields, doing damage directly to a ships armor. This system is 3 hull spaces in size and does five points of laser damage(uses L range). Lstrips can also be used in anti-fighter fire(five one point bursts per combat turn), TL9. Cost: 80MCr, dev cost: 30,000.

Interdiction Field(inF): As per Apocalypse Troll……Mqdrekkor only! 5hs, -30% to be hit by missiles? Mqdrekkor do not use other types of point defense. This system only works against incoming missiles, beam weapons hit normally. REWRITE!!!!!!!!!!

Kinetic Cannon: A large planetary weapon, Kcannon are a K weapon, but upsized to use in planetary atmosphere. They are the only K-series weapons system available in this game. Although the Pact has never built PDCs,  heavily populated planets do have dozens of  Kcannon launchers to defend themselves with. It has the same damage as Kc, half the range, and costs 300 per launcher. They do not need to be mounted in PDC(can be stand alone) and costs 30,000 to develop. TL9.

Metalstorm Point Defense System: A low-tech point defense system firing millions of rounds per minute, the metalstorm system was a fantastic tech device that enabled the Mqdrekkor to withstand the Pact’s invasion sleets for decades. This system unfortunately could  only be fired twice per combat turn, reload takes 20 turns. It was primarily used against an enemy fleet’s initial XO-wave. One hull space in size, it was the smallest point defense system ever invented. Cost: Restricted, dev cost: Restricted.  REWRITE!!!!

Nova Bomb(NvB): A large anti-planet weapon, Nova Bombs are the first true planetbusters developed by the Pact Navy. They have been used extensively in the Dionii Conflicts, with only ten weapons used to sterilize an entire planet. Nova Bombs are only used to destroy planets, and have no effect against orbiting craft, SS, or bases, etc. These are antimatter weapons in the gigatons, and cost 1,000MCr each. Dev cost: 25,000. TL9.

Planetary Defense Missiles(PDM): A new high-tech version of a old system, these planet-based missiles have high-powered antimatter warheads installed, making them formidable anti-ship weapons. Each do 15 points of damage and are –3 to be hit. Each missile is over 80 feet long(cannot be mounted on ships) and must be built on an inhabited planet (needs routine maintenance-1MCr each per month, add to missile fund). Each PDM is expensive (20MCr per silo-based missile, 40 for each road/rail based missile, and 60 for each sub based missile). When a planet is orbited by a ship or small craft at 5 tactical hexes or less, they have a 60% chance of spotting a silo-based PDM, 30% chance for road/rail, and 0% for subs. Once the initial missile and system is bought, replacement missiles cost 10MCr. To build a PDM takes 2 hull spaces, they do 5 points of damage, and cost 1000 to develop. PDMs have a range of 13 tactical hexes and are a TL9 system.

Proton Torpoedoes(Pt): A strange beam/missile system developed and used by the alien Dionii race, proton torpedoes are a devastating rapid-fire system(x3 per combat phase) that has a shorter range than standard missiles. Pt cannot be shot down by point defense as they are a type of beam weapon, with homing capabilities like a missile. Pt are a ball of energy, not a missile(ie there is no missile housing or warhead or modifiers). Each proton torpedo does 3 points of damage and their launchers are only 3 hull spaces in size. TL5.  Cost: Restricted, dev cost: Restricted.

Ship-Based AWACS: +50% to Xr range. Carriers only? Or Spy-Eye system????

Sleds1 and 2: Both are available, at the normal tech level.

Targeting Pod: A ‘battlepod’ fired from a pod bay, this is a automated weapon that is deployed outside a  ship’s drive field. In doing so, it is outside the DF interference,a nd able to beam back better targeting data that its mothership. Each pod bay can hold three battlepods are and 2hs in size. First generation of a whole new generation of automated weapons.

Troop Landing Pods(TPod): Troop Landing Pods were created by the Pact Navy nearly 3,000 years ago during the Third Dionii Wave and are standard tech items within the service to this day. TPods are extremely large landing craft specially designed to land PCFs from orbiting assault transports. TPods deploy from a mothership via a Access Port and can land on an enemy planet even if the defender’s PDCs are still operating. These pods are equipped with rudimentary ECM and chaff(-2 to be hit), armored, have limited point defense capability, and can use evasive maneuvers(-1 to be hit). TPods carry up to ten combat-ready PCFs and only have 24 hours of life support. Ten hull space sin size, 45MCr cost, 3,5000 dev. TL5